Paul Rouke Bio

I'm the user experience director at PRWD, and have 7 years commercial experience at Littlewoods Shop Direct. Delivering User Centered Design processes to improve systems and applications is what I do.

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PRWD

Usability and software development agency specialising in:

  • User Centered Design
  • Best Practice E-commerce capability, UCDCommerce
  • Business Modernisation

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Archive for the ‘User Centered Design’ Category

In Layman’s Terms: User-Centered Design For Software

Tuesday, February 10th, 2009

As part of my presentations at Manchester Digital’s event Usability: What’s The Use?, we produced a short video explaining the importance of adopting a user-centered design approach when developing business critical software and systems.

Rather than us preaching about this subject, we decided to ask our client C&O Powder Coatings a few questions and get them to explain why user-centered design is so important for their new enterprise resource planning (ERP) system that we are developing.

Questions we asked that feature on this video are:

  • what are your efficiency and productivity issues?
  • what are their customer service demands?
  • what are your expectations?
  • what does user-centered design mean to you?

Comments and feedback greatly received…

Oh No, Not More Unusable Business Software!

Tuesday, October 28th, 2008

I have just written an article over at E-consultancy entitled ‘Usable Internal Business Systems – Just a Pipedream?‘.

I would recommend having a read as the usability issues that I talk about are what we have all experienced during our working lives, and there is extensive research provided which proves that the majority of business systems and software solutions in the market don’t value usability anywhere near as highly as we would always advocate.

The article includes my:

  • evaluation of the enterprise level software market
  • industry analysis on the lack of importance placed on usability in software
  • advice on how businesses can attempt to improve the usability of their existing systems
  • advice on how User-Centered Design should be embraced for businesses looking at bringing in new internal software systems
  • summary of why usable internal business systems shouldn’t be a pipedream

Further reading

ThoughtWorks GeekNight on UCD and Agile

Friday, October 24th, 2008

Last night myself and Paul attended a ThoughtWorks GeekNight event, held in central Manchester. The speaker was Luke Barrett and the topic of discussion was the state of modern usability, user-centered design and how this can fit in with best-practice software development techniques such as Agile development.

Luke’s talk was a great overview of the state of usability, touching on a wide variety of topics. In particular, he highlighted the tension between functionality and aesthetics from a number of different angles, pointing out that a functional but drab interface might score well for usability, but lack any emotional weight. Likewise, whilst it’s certainly possible to allow artistic impulses to run wild, the lack of usability input into interfaces can result in designs which look great but fail to deliver for users.

He explained how his own role at ThoughtWorks – a global company employing over 1100 people – has become ever more central as the importance of usability has moved up the agenda and gained acceptance amongst software developers, managers and clients alike. Often it’s hard to make a case for usability simply by talking or writing about it – customers can be dubious about what sounds like a costly exercise in something they don’t understand – but it’s often easy to get people on board once they begin to see the results. The modern approach of making extensive use of visual prototypes rather than written software specifications allows for much higher-quality feedback from the customer early in the development process, leading to better project execution in the long run.

Luke concluded by saying that he felt that there is a considerable benefit to combining modern usability techniques with ‘agile’ software development, a process which involves rapid prototyping and a willingness to change course to satisfy customer feedback. This is something that I’ve written about before, and it was great to encounter someone from such a successful company extolling the virtues of that approach. Events like last night’s are a great way to spread best practice amongst the software development and usability community and many of the attendees came away enthused by what they had heard.

User-Centered Design and Agile Development

Tuesday, October 7th, 2008

User-centered design is a big part of what we believe in at PRWD. At its most simple, UCD is all about ensuring that the needs of the user are placed at the heart of the development process, from the very first designs to the very last details of implementation and support. A UCD process involves significant stages of testing in which real system users are able to give their thoughts and opinions on a system’s design and use and ensures that, when deployed, the new system will fit neatly into the intended environment. For customer-facing websites such as e-commerce sites, this is all about ensuring that the customer’s experience of the site is enjoyable, making it easy for the user to locate and purchase those items that may be of interest. Whilst this all sounds quite obvious, it’s amazing how much difference can be made to a site’s conversion rate by testing it against users in the real world!

The Usability Professionals Association, an international industry group, provides a definition of user-centered design which includes the following development cycle, codified in the ISO standard 13407:

  1. Specify the context of use
    Identify the people who will use the product, what they will use it for, and under what conditions they will use it.
  2. Specify requirements
    Identify any business requirements or user goals that must be met for the product to be successful.
  3. Create design solutions
    This part of the process may be done in stages, building from a rough concept to a complete design.
  4. Evaluate designs
    The most important part of this process is that evaluation – ideally through usability testing with actual users – is as integral as quality testing is to good software development.

This process still leaves a substantial part of the development process open to discussion. In particular, it doesn’t make any specific reference to the technical implementation of a project. Since that’s my responsibility, that’s where my interest lies! However, there are many development methods which are a good fit for UCD, and this includes the ‘Agile’ development methodologies.

Agile software development comprises a group of related approaches to software development which attempt to overcome many of the problems faced by traditional software development processes. The fundamental tenets of Agile Development are set out in the Agile Manifesto, and the approach is summarised as follows:

  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan

In short, Agile development is based on the notion that software development processes can be unpredictable and that the bigger they are, the less predictable they become. Agile offers us some important insights into how to manage that process on a dynamic basis, rather than try to eliminate all uncertainty with a huge and detailed up-front plan. As a result, Agile development can cut costs and cut delivery time by placing the emphasis on delivery and quality, working with customers on a good faith basis rather than by setting down overly strict requirements at the start which may bind both parties in ways that neither wants. And this is a very good fit for user-centered design, because it leaves open the possibility of incorporating user feedback as the project gets underway.

One of the 12 principles of Agile Development is this: Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage. User input and user testing are perfect examples of that kind of late change. Imagine that you’re setting up a major new e-commerce store; your company needs to boost sales but can’t extend the marketing budget. User testing reveals that the new system does improve slightly on your old one, but with a few more improvements – perhaps to increase the user’s trust in your system, or to improve the system for recommending related products – you could gain a few more percentage points on your sales. At that point, you need a software development process that can react and incorporate those new insights into the site development.

Agile development puts an emphasis on delivery of working prototypes early in the development cycle, giving customers and users a much better idea of what will be delivered at the end. And because these prototypes are delivered early, it’s much easier to incorporate feedback into the finished product. Having worked in software development for some time, I’ve seen plenty of frustration from clients who want to make changes at the last minute, causing even more frustration amongst the software developers who see weeks or months of work being re-written to accomodate them. Projects go over time and over budget when that happens, and Agile development excels at preventing these problems.

It is by combining the two approaches outlined above that we deliver our projects at PRWD. As a developer I’ve found the Agile mindset to fit much better with the problems that I have to solve and with the need to react to a variety of inputs, from clients and system users alike. Being that responsive to user requirements does require a change in mindset from that of a traditional software developer: it’s no longer safe to assume that I always know best about how something should work, and I have to be more flexible to cope with the requirements of the users. But this is all worthwhile as it reduces the pressure associated with delivering a piece of software – if the users and the clients have been involved in the development, you know that they will be happy with the end result.

User Centered Design (UCD) Process Overview

Thursday, July 31st, 2008

We have recently produced a downloadable 1 page process overview for User Centered Design (UCD). I felt that it will be good to share this with our blog readers rather than this just been part of our consultancy process with our direct clients.
PRWD\'s User Centered Design Process Overview
Below I have pulled out all the definitions of each phase in the UCD process, along with a summary of the services which are delivered during each phase.

Please note, some of the terminology used may not be too familiar to some readers, but rather than describing each service I wanted to keep this post more to the point. Feel free to call us for further information on a particular service or terminology used.

The 4 Phases of User Centered Design

  • Analysis
  • Design
  • Implementation
  • Deployment

You will notice that there isn’t an order assigned to the 4 phases, as UCD is a process of continual improvement. For the development of completely new business systems, applications and e-commerce platforms, the process would start with the analysis phase and work through the remaining 3 phases, but during the deployment phase on-going evaluation of the system and the users does mean that the process can then be continued, back in to the analysis phase (but to a lesser extent).

The Analysis Phase

User Centered Design Analysis Phase

Definition

This phase ensures all business and user requirements are taken into consideration, prior to the start of the design phase

PRWD Services

  • stakeholder analysis
  • competitor benchmarking
  • persona development
  • defining user scenarios
  • conducting field studies
  • defining usability goals

The Design Phase

User Centered Design Design Phase

Definition

This phase provides a comprehensive approach to the design of the system, ensuring the design meets all user and business requirements

PRWD Services

  • navigation models
  • screen flow samples
  • information architecture
  • card sorting
  • paper prototyping
  • wireframing
  • interaction design
  • user testing

The Implementation Phase

User Centered Design Implementation Phase

Definition

This phase takes the user tested system and interaction designs and implements them into working systems ready to go live

PRWD Services

  • object orientated design
  • user interface integration
  • server implementation
  • heuristic evaluations
  • user testing
  • documentation

The Deployment Phase

User Centered Design Deployment Phase

Definition

This phase involves continuous evaluation of the new system, monitoring the performance against usability objectives

PRWD Services

  • user/customer surveys
  • field studies
  • performance analysis
  • improvement scoping
  • continuous analysis

And finally, a UCD definition as seen on our UCDcommerce site

In broad terms, user-centered design (UCD) is a design philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process.

Further Reading

Below are a range of links which will provide additional information on User Centered Design

Variations in UCD methodology- what are yours?

There will always be slight variation’s in the process with other usability and software development agencies, and I’ll be interested to hear comments on these differences.

On saying this, one thing is for sure – when following User Centered Design principles, users need to be an integral part of the complete design and development process.